![]() until you realize the main character is essentially portrayed as a super awesome captain who's super awesome mostly for being the only person in the world capable of finding the right words of encouragement to get the best out of others.īeyond that? The MC is basically the HR department hiring tertiary characters to work alongsinde the secondary characters that actually take care day-to-day operations. The overarching story seems fine (by porn game standards, anyways). There seems to be an idea there, but for the most part, it doesn't seem implemented (. ![]() ![]() It certainly feels incredibly unfinished in fact, for the first 2 chapters of the main quest (which take hours due to the more grind is best game desig), it feels utterly pointless (partially due to the sheer amount of loot you get due to the, let's call a spade a spade, fucking braindead mindnumbing shitty padding more grind is best game design). More annoyingly, there's a truckload of stuff you'd either expect (dyeing clothing items) or get teased with by the game (many transformations) that simply isn't there (. ideas of what certain hair & make-up colors should look like. The character customization is mostly workable for how simple it is, except for the fact the dev certainly has. As far as I can tell, you can safely ignore it, which is not ideal given how much development effort has gone into offering a lot of options and exotic creatures to, uh, "press into service". The brothel sim is certainly more interesting, but it feels tacked on. The only potential issue here is that if you're not into dickgirls, you will find the game has entirely too many of those. The artwork is quite good, and the way MC-involved sex scenes get around the issue of not being able to show the fully customized MC works better than I expected. So at the end of the day (literally, of a day of grinding), combat and exploration will just feel like a fucking drag to anyone who actually has a life beyond porn games. Unfortunately, this game adheres to the braindead more grind is best design paradigm, meaning you have to run ever-harder variations of the first dungeon about a dozen times to even be able to complete the first main story quest. The combat and exploration systems are actually pretty interesting conceptually, and really drew me in initially. The artwork is nice, and the game includes a number of pretty interesting ideas, so I wanted to like it, but there's just too many shortcomings - both systems-wise and, more worryingly, in how the main character is presented.
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